Editor Basics
Scene
- One scene = one node-canvas document. Click the title at the top to rename it; you can mix
#tagsinto the name. - Edits are saved automatically. The dot at the bottom right shows save state (yellow = pending, green = saved, red = failed, retrying).
- Scenes are private by default. Switching to public creates a share URL at
/e/{slug}that anyone can open read-only and duplicate. - Only one tab can edit the same scene. Later tabs open read-only.
Four node types
| Type | Name | Role |
|---|---|---|
| prom | Prompt | Text for generation. Body + variables (vars) + priority (prio) |
| rfrc | Reference | Memo text or a YouTube link. For notes only, not fed into generation |
| mdia | Media | Uploaded or generated image, video, and audio files |
| gnrt | Generate | AI generation runner. Holds provider, model, and settings |
- Add nodes from the left menu or with shortcuts (A generate, S prompt, F reference, D file storage, ` wizard).
- Drag a node to move it, double-click to open its details.
Two link types
- Description link (lkds) : a visual relation between any two nodes. No effect on generation.
- Data link (lkto) : feeds a prompt or media node into a generate node as input. Without an explicit field it is mapped automatically by shape.
- How to link : on a node press Space = data link, Shift+Space = description link, then click the target. Select two nodes and press T = link both, Shift+T = unlink.
Files
- Drag a file onto the canvas to upload it and create a media node at once (32MB per file; image, video, audio, text).
- Uploaded and generated files are managed in File Storage (D). Storage capacity depends on your plan.